Weapons Maps ======= ==== pr2 --- - Known problems, starting gap can't fit through with nexuiz physics properly. need's to be widened slightly but not much so that it makes the starting hagar bit still a little tricky. Ammo boxes need correct ammo amounts in, I think they are all 200 can check the mapinfo of the map for this I believe. Missing Textures, but if get permission can replace =] runsay ------- Not sure of any known problems not actually tried it but it's in CeTuS The Movie, looks good, and I have good nade / hagar settings to work on defrag maps. Also have BFG on it which would be crylink, but I do not have any settings for the crylink yet to work as a BFG, but let's keep the options open in case we get mapper permission and then we can try make a crylink the same as the BFG in Q3. coldrun -------- Platform when you do a single PG (Hagar shot) upto needs highering a little I think or can overshoot it I'm guessing and also because out playermodel is a bit bigger we jump onto it and not needing a hagar boost which is wrong. Watch CeTuS The Movie for what I mean. run_cheeze8 ----------- In CeTuS The Movie as outro run, never tried it, but looks nice and is just hagar single jumps so would be easy I think. Non-Weapon Maps =============== bliss-strafe-run2b ------------------ Problem after last set of pads, little lip where normlly doublejump would work, nexuiz player model too big so we need a thicker and less slanted lip to give us a nice enough lift when hitting it, watch the run in Lepus as zyax does it and you'll see where I mean. df_cpma3x-3 ----------- May need to put a little edge on the start steps either side, Think in defrag they can do double jump off it otherwise not sure can get to the bit after it, but think you can. Watch Lepus he get's a little bit of height, or maybe i'm just crap :D But is a nice map based on speed and simple, looks nice. need to fix teleporters correctly Lick-Dead --------- Need to fix teleporters correctly. Some parts will/may need raising slightly to account for nexuiz player height. Proton ------ Simple and nice map, no void teleporter problems here :) neuro-toxicshock ---------------- Watch w3sp_strafes the video to see this one, will need again slight lips on the rails perhaps at some points, at a very non-steep angle so we get just a little flick or so like a Double jump :) dfwc04-01 (think this is correct name might just be 1 not 01 :) ) ------------------------------------------------------------------ Works nicely, looks great, some missing textures not many, MH doesn't fit in crate box our model is too big, is in dfwc04 movie, so would need a bigger crate, not hard to do. Part where can jump on edge of thing makes us go too high in nexuiz, so would need less steep slanted bit. You need to watch the video to know what I mean as it shows a perfect run (in CPM and VQ3). Lick-huar2 ---------- Nice map :D Need's teleporters fixing (is void teleporters) but this is a general issue. run-daydark ----------- In Lepus, meant to be vq3 only according to http://q3.ath.cx but is in Lepus in CPM, no Idea what changes we would need if to raise platforms a little or something to make it harder and to fit our playermodel, but we can see if we get permission :) DFWC2008-05 ----------- Map is from trixo video.